ODE is an open source, high performance library for simulating rigid body
dynamics. It is fully featured, stable, mature and platform independent with an
easy to use C/C++ API. It has advanced joint types and integrated collision
detection with friction. ODE is useful for simulating vehicles, objects in
virtual reality environments and virtual creatures. It is currently used in many
computer games, 3D authoring tools and simulation tools.
ODEの参考サイト
Russell Smith (v0.5 User Guide )
Open Dynamics Engine (ODE) Community Wiki
出村先生(金沢工業大学)
松下氏:Open
Dynamics Engine Ver0.7の使い方
三浦研(静岡大学)
ODE 設計例
朝生+横田
ロボットシミュレータ例題(出村先生)
ODEのインストール
コンパイラに依存したインストール,次のとおり